Balance update


  • revived enemies will become active in 1 turn instead of 2 turns
  • all enemies' movement points are increased by 1
  • enemies' health points grow at a rate of 25% instead linearly increasing by 4
  • killing an enemy will reward 2 candies instead of 3
  • killing an enemy will heal 50% health instead of 100%
  •  health upgrade now grants +2 HP but costs 3 candies instead of 2
  •  attack upgrade costs 10 candies instead of 5
  •  defense upgrade costs 7 candies instead of 8
  •  action point upgrade costs 30 candies instead of 16

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